Showing posts with label Coloring. Show all posts
Showing posts with label Coloring. Show all posts

Tuesday, January 7, 2014

A New Year, Another Tomorrow

Greetings ladies and germs. 2014 is upon us and the new year is bursting with possibility! Good things are on the horizon and one of which is a new animated short known as “Another Tomorrow.”




Written and directed by Antonio Aquilino Medina, Another Tomorrow is a dark comedy with a splash of horror. It’s a story that aims to tingle your spine while tickling your funny bone! Magic hands people. The tale is as follows…

Every month a village must make a terrible choice. To ensure their safety, it randomly chooses one of its own to appease the insatiable hunger of a monster. When a child refuses to be the latest sacrifice, it threatens the future of the entire village.

As a member of the production team, I’ll be providing character art and 2D animation. One of characters I’ll be handling is this little guy. “Darius the Ghost.” (Kinda sounds like one of the Gung-Ho Guns)
With a trailer coming down the pike, you’ll soon be able to help this project grow on Kickstarter! For more info, check out the website here.

Friday, November 1, 2013

Bestial Botany


I wanted to have this done by Halloween, but didn't quite make it. Oh well. Happy belated Halloween! haha

Tuesday, August 13, 2013

Dames, Diners, and Dead Things


New concept, developed for an art test.  I'll cover the process (about a week in duration) in a follow-up post.

Tuesday, November 29, 2011

Sonic CD Fanart Contest



You're seeing it here first!

Just finished pulling an all-nighter to pump this out. I heard about the contest relatively late (only a week, or so 'til the deadline), so I had to hustle. Fortunately I'd done quite a bit of work to it over the weekend, so I wasn't working from scratch. Still, it took almost 12 hours to finish. 

The absolute final deadline was 10:00am this morning. I got it in just in the nick of time, around 9:30.

*Update* 1-2-12

I was chosen as one of the first-prize winners! See my entry among the rest on Sega's Flickr.


Saturday, October 8, 2011

Hot off the presses!



As of now, I'm officially a published illustrator! I was recently contracted to to do over a dozen illustrations for a children's book called "The Elf Bully." The original title was "Getting Santa's elf on the Shelf."  That, of course, had to be changed to avoid association with "Elf on a Shelf." That also called for a new cover to replace the one below.

Relatively speaking, it was a quick project. Initially scheduled for 2 weeks, it wound up taking about 4.  The time-frame was actually rather appropriate since the project essentially paid my rent. hehe



Pick up "The Elf Bully" today! Now available on Amazon.


Friday, March 4, 2011

Megaman Tribute Entry


My next foray into Udon's series of tribute books. This time it's megaman.

I thought that this time around, I'd try focusing more on concept than technical execution.  I'd figured that perhaps the concept of box art for one of those retro walking robots would be pretty unique.




I also referenced this modern Astro Boy figure.


Saturday, October 2, 2010

Flintstones 50th Anniversary (continued)


Yesterday, I decided to play around with some values.  After blocking in some color, I decided to experiment with different opacity levels. The result was pretty interesting. I think I'll try out the subdued value approach to future digital works. 



Before I clean this up, I'll get some more progress made on Darpes.

Friday, August 27, 2010

Parrot Me this, Parrot me that........



Here's yet another project from the Anthem graveyard. These mascot designs were for a language learning service of some sort called "Parrot Me."  In my initial approach, I referenced a lot of sports teams with birds for mascots.





This was the final result. However, it was brought to my attention that the character needed to be more cute, yet intelligent.



Not to mention, green.







At one point, the word "mature" was also thrown into the mix. Then someone jokingly said that I should reference Golgo 13, so I whipped up a did that did just that.



These are the last incarnations of the character, before the project imploded.  I went in more of an Einstein direction with these, hoping to capture that "cute & fun, yet wise & mature" aspect.  That also led me to reference Doremon, a character that fits that description to the tee.



What I took form Doremon, in this concept were his proportions and minimal attire.

Tuesday, March 16, 2010

Fishman Revised

I was looking over that piece I did for the Darkstalkers Tribute Contest, and I couldn't shake the feeling that it could be better. I decided to go back into it to make it a bit more robust.



 As you can see, the biggest alteration I made was the contrast. It's a lot less faded now. I tried not to go too extreme with the values though. That would look just as bad. 



 Lighting is something I haven't really honed in on much, so I pushed that as well. Of course, I had to do more than just put in more highlights.  Pretty much all over the piece, dropped in various violets, magenta's, and carmine's to complement all the blues and greens. This helped to get that warm, vibrant feel to the sunlight. It also improved the foreground/background separation.

All and all, I'm actually pretty pleased with the end result.  I don't feel that way very often.  Coming back to something with a fresh pair of eyes is probably what helped the most. Experimentation is pretty key as well. 

In most situations, my preferred way of working is to just "play it by ear" without locking myself down to some rigid mindset of doing it the "proper" way.  By "proper" I'm referring to a very calculated, by-the-book approach. Like this is how I'm SUPPOSED to be doing this.  I'm certainly not trying to say that I don't put any thought into what I'm doing. I just try to keep my thinking flexible. It's like one of those science projects where you build a guided path (out of cardboard, or something) for a plant to grow. You know where the plant's going, but you don't know exactly how the vines are going to shape themselves to get there. Controlled chaos, if you will.

So with that said, I'm sure I may revisit some other old pieces in the future. However, I'd like to finish up that Aztec Comic and maybe that Sagat drawing.

Wednesday, February 24, 2010

A Whole New World Girl


There's been an obscene lack of art on this blog lately, so I decided to post concepts from one of Anthem's past projects that fell through.  I don't exactly remember what happened. I think our client's price was too low for the amount of work that would have gone into it. This was a project from last year (around August maybe), so I'm not sure of whatever became of the client's project.

Our client was planning to create a line of dolls more, or less like American Girl. The franchise would be known as "World Girl."  Like the American Girl dolls, each would have its own back-story and customizable clothing. However, these dolls would do more than just look pretty. The whole shtick with World Girl was that the dolls would also teach another language. I'm sure there was also supposed to be some online interactive version of each character that had lessons to follow. A lot of the details have been lost in time. All the info I got was second hand.  I never spoke to the client directly, or ever saw her in person.

The prototype for their first doll was that of an impoverished orphan from whom you'd learn Spanish.  Our first roll was to take their concept art and jazz it up.


I'm probably not a liberty to post the original concept drawing they provided, but you can get an idea of what it looked like in the sketches below. I was under the impression that I was supposed to recreate the concept verbatim, just drawn better. So that's what I set out to do. I even translated the kinda awkward pose, except less awkward. Unlike the structure of that last sentence.


 

You'll see a few sketches I did from looking at one of American Girl's illustrations of Josefina. She's part of their historical line.




  

I may have done this before I started referencing Josefina.

I actually Frankenstien-ed this sketch from two separate ones. I didn't like the body in one sketch and the head in another, so...... FUUU-SION HA!

I didn't design that dress, btw. That's what she had one in the concept we were given.

  

Now I did design this one. I don't claim to know anything about fashion (especially for little girls), but I think that'd work for a doll.

  

We got some critiques from the client that she looked too "Black." I suppose I can see that now. Those lips are pretty full. She's also got some thick 90's eyebrows there.

I guess it's that ol' chestnut about artists putting themselves into their work. My characters tend to "look Black" in one way, or another.  People even claim that the turtle from my film makes expressions like me.  

At any rate, I had to darken her hair and lighten her skin to make her look more Hispanic.  I don't know how well that worked.  Black is a color of many shades.


  

Regardless of her true racial identity, they also wanted her to look cuter.

  

Went a bit more stylized, but that was apparently too much.

  

I already had an earlier sketch that was more cutesy, so I threw some color on it.


Oh, but it didn't end there.  The costume had to go. I then went to work on some alternate dresses.  Again, I used American Girl for reference, but also some traditional adornment from various latin cultures.



I think this was the dress I wound up going with. Out of all the designs, it wound have been the simplest to animate (for the interactive web stuff). I also had to strike a fine balance between poor and fashionable. I was told that she had to look like a doll a girl would want to buy, but not so glamorous that she looks rich. She was supposed to be an orphan after all.

Once again, there were issues with the hair. I had to make it straighter and turn down the lightness even more.

The project went bust soon after. I did get a lot of art out of though.  If anything, I'll say that this was an interesting character design exercise.