Showing posts with label fanart contest. Show all posts
Showing posts with label fanart contest. Show all posts

Tuesday, February 5, 2013

Darkstalkers Resurrection: Embrace the Dark Entry




Capcom announced a new fanart contest last month to commemorate the release of Darkstalkers Resurrection. The aim was to create an original character that would fit into the Darkstalkers universe. Entries required the characters name, monster type, fighting style, and physical description.

Coming up with a design for this one was pretty tricky.  I wanted to come up with something different enough to distinguish itself and yet still meshed well with the other characters. I also thought it would be important to take note of all the characters body types, country of origin, and the monsters that inspired them. On top of that, the character's design should be able to translate well into sprite-form.

This quickly turned into a project tat required more time than I was really able to give it, but a gave it my best shot. 

When researching monsters, I wanted to go with something pretty obscure, or at least, very regional. Something along the lines of the jersey devil. However, I'd also considered doing a Djinn-like character. In hindsight, that might have been a better way to go, but oh well.

What I eventually locked in on was a creature from English folklore of the Victorian era.



I could totally see a character like thing being, perhaps, a rival character for Demitri. Another monstrous nobleman of some sort. 



In these first few, he has almost an early  Batman-like quality.


Others have him simply as a some sort of devil, or enigmatic rouge.



Now these were really interesting. He's much more primal and demonic.


I figure that it'd be a nice balance to incorporate both his "dignified" and "feral" depictions in some capacity. Before getting to point, I explored more potential design cues for his monstrous qualities.


Those last two pictures made me think of another Jack. Violence Jack.


They share the qualities of a bloody thirsty force of nature sporting an untamed mane of hair.


That train of thought also made a few stops at the Devilman franchise.




Spring-heeled Jack has been described as wearing a helmet, of headgear of some sort (as seen in the very first couple of pictures).


And this one.

 I wasn't 100% sure of what kind it was, but if I included it, I wanted the silhouette to be Devilman-esque. 


However, Mumm-Ra was a big contender for helmet inspiration.



 I eventually settled on his face being framed purely by wild hair, as opposed to a head piece. I still wanted a similar silhouette. In the case of Mumm-Ra, those strips of cloth also had the dynamism I wanted (regardless of what length of hair I went with).


Mumm-Ra also had the perfect cape. I didn't want my character's cape to be just a typical one that connect at the upper back.


The way Mumm-Ra's cape attaches at the wrists was the best way I could think of to adapt whatever that is (cloth? hair? fur?...) running along Spring-heeled Jack's body in this picture.





And now we come to the fruits of my labor. 




As you can see, I couldn't get a complete illustration done before the deadline. I scanned my pen sketch and did what I could with it before time was up. Including an illustration was optional, so I decided not to worry about it too much.

I like the overall end-product ok, but I think his outfit is just so-so. The face might be the best part.

Below is the copy I sent along with the submission.



Character Name: Beres

Monster Type: Bogeyman

Fighting Style: Brawler (Practices Bartitsu)

Physical Desc:

Character draws inspiration from the mythical "Spring-Heeled Jack." His attire loosely resembles that of an English nobleman with the addition of a tattered black cape connected to his wrists by gauntlets.

Additional Info:

His face sports the look of untethered, primal aggression of Violence Jack and Devilman.





I had no idea of what to put for "Monster Type." I couldn't find any source that stated that specifically. Devil and bogeyman had been thrown around loosely. Bogeyman seemed close enough.

For his "Fighting Style," I looked for something exclusive to his region. I came across something called Bartitsu, an English hybrid of numerous other styles. It was pretty much an early form of mixed martial arts.

His name comes from Henry de La Beresford, an Irish nobleman once rumored as being Spring-heeled Jack.

Though I now have another addition to the long list of concept illustrations I've yet to finish up, I do think that this was a nice developmental exercise.

Tuesday, November 29, 2011

Sonic CD Fanart Contest



You're seeing it here first!

Just finished pulling an all-nighter to pump this out. I heard about the contest relatively late (only a week, or so 'til the deadline), so I had to hustle. Fortunately I'd done quite a bit of work to it over the weekend, so I wasn't working from scratch. Still, it took almost 12 hours to finish. 

The absolute final deadline was 10:00am this morning. I got it in just in the nick of time, around 9:30.

*Update* 1-2-12

I was chosen as one of the first-prize winners! See my entry among the rest on Sega's Flickr.


Friday, March 4, 2011

Megaman Tribute Entry


My next foray into Udon's series of tribute books. This time it's megaman.

I thought that this time around, I'd try focusing more on concept than technical execution.  I'd figured that perhaps the concept of box art for one of those retro walking robots would be pretty unique.




I also referenced this modern Astro Boy figure.


Sunday, June 27, 2010

In search of Terratherium

I got a whole slue of sketches from that old Monster Hunter contest.  The contest was a bust, but it was fun playing around with designs.

I was primarily trying to fuse a Galapagos Tortoise with a Giant Sloth. I also tried referencing snapping turtles, armadillos, as well as prehistoric armadillos.

I wasn't sure of what to call it, so I took the Giant Sloth's scientific name Megatherium and switched out the "Mega" for "Terra".

Terratherium (Earth Beast)


















Tuesday, March 16, 2010

Fishman Revised

I was looking over that piece I did for the Darkstalkers Tribute Contest, and I couldn't shake the feeling that it could be better. I decided to go back into it to make it a bit more robust.



 As you can see, the biggest alteration I made was the contrast. It's a lot less faded now. I tried not to go too extreme with the values though. That would look just as bad. 



 Lighting is something I haven't really honed in on much, so I pushed that as well. Of course, I had to do more than just put in more highlights.  Pretty much all over the piece, dropped in various violets, magenta's, and carmine's to complement all the blues and greens. This helped to get that warm, vibrant feel to the sunlight. It also improved the foreground/background separation.

All and all, I'm actually pretty pleased with the end result.  I don't feel that way very often.  Coming back to something with a fresh pair of eyes is probably what helped the most. Experimentation is pretty key as well. 

In most situations, my preferred way of working is to just "play it by ear" without locking myself down to some rigid mindset of doing it the "proper" way.  By "proper" I'm referring to a very calculated, by-the-book approach. Like this is how I'm SUPPOSED to be doing this.  I'm certainly not trying to say that I don't put any thought into what I'm doing. I just try to keep my thinking flexible. It's like one of those science projects where you build a guided path (out of cardboard, or something) for a plant to grow. You know where the plant's going, but you don't know exactly how the vines are going to shape themselves to get there. Controlled chaos, if you will.

So with that said, I'm sure I may revisit some other old pieces in the future. However, I'd like to finish up that Aztec Comic and maybe that Sagat drawing.